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Experiment Designer

Design A/B tests with proper methodology, sample sizes, and success criteria.

/experiment-designer

Time Saved

2-3 hrs → 15 min

Compared to doing it manually

Slash Command

/experiment-designer

Type this in Claude to run the skill

The Problem

Shipping changes without testing is risky. Poorly designed tests produce invalid results.

What You Get

  • Complete experiment design doc
  • Sample size calculation
  • Metrics with targets and alerts
  • Success/failure criteria
  • Pre-launch checklist
Want this automated?

This skill runs inside a workflow

Agent workflows chain multiple skills into one command.

How to use this skill

  1. 1Download the skill file using the button on this page
  2. 2Add the file to your .claude/skills/ folder in your project
  3. 3Type /experiment-designer in Claude to run the skill

Best For

PMs running product experimentsGrowth teamsAnyone making data-driven decisions

Frequently Asked Questions

A/B tests compare two versions of the same thing. Experiments are broader — they can test hypotheses, validate assumptions, or explore new directions. All A/B tests are experiments, but not all experiments are A/B tests.

Start with a hypothesis ("We believe X will cause Y"). Define success metrics before you start. Minimize variables to isolate cause and effect. Set a timeline and commit to acting on results.

Failed experiments are successful learning. Document what you learned, update your assumptions, and decide: iterate, pivot, or move on. The only failed experiment is one you don't learn from.

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